!games XXX is the number of the game each post was used for. !mission is for any Ophi or other use of this journal.

unit names are tagged instead of individuals, and are usually tagged for major usage. IE, if two units are paired in a post, those units get tagged onto the post. If there's a game where the unit members are split up, units are usually not tagged.

~judge is used to tag any post made for a game, for the judge it applies to. !!judge information has information about all the judges.

Judges can create new tags: anyone friended can edit tags. Please be careful not to duplicate tags, nor add !day tags.

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Dec. 23rd, 2011

Parrot's Heart

((Please join #parrotland))

Scowl's Heart

[Join #smokingheart in irc o7]

Kurow's Heart

Yuta's Heart

Roy's Heart

Dec. 8th, 2011

Canis

[As you step onto the platform, you are presented with a white 6x6 board. There is nothing visually attractive about this board. There are 10 pieces of gold coins, a coin deposit, and a slot for coin returns on a small altar.

You hear The Kid's voice as he explains]

The rules are simple. There are four treasures hidden on the board. Find them. Each coin lets you choose a square. An effect gains you 1 coin in return. A treasure gains you 3. An empty board gains you nothing. You may choose up to six squares at a time.

[Your board is here]

Lyvus

[As you step onto the platform, you are presented with a white 6x6 board. There is nothing visually attractive about this board. There are 10 pieces of gold coins, a coin deposit, and a slot for coin returns on a small altar.

You hear The Kid's voice as he explains]

The rules are simple. There are four treasures hidden on the board. Find them. Each coin lets you choose a square. An effect gains you 1 coin in return. A treasure gains you 3. An empty board gains you nothing. You may choose up to six squares at a time.

[Your board is here]

Monoceros

[As you step onto the platform, you are presented with a white 6x6 board. There is nothing visually attractive about this board. There are 10 pieces of gold coins, a coin deposit, and a slot for coin returns on a small altar.

You hear The Kid's voice as he explains]

The rules are simple. There are four treasures hidden on the board. Find them. Each coin lets you choose a square. An effect gains you 1 coin in return. A treasure gains you 3. An empty board gains you nothing. You may choose up to six squares at a time.

[Your board is here]

Delpavo

[As you step onto the platform, you are presented with a white 6x6 board. There is nothing visually attractive about this board. There are 10 pieces of gold coins, a coin deposit, and a slot for coin returns on a small altar.

You hear The Kid's voice as he explains]

The rules are simple. There are four treasures hidden on the board. Find them. Each coin lets you choose a square. An effect gains you 1 coin in return. A treasure gains you 3. An empty board gains you nothing. You may choose up to six squares at a time.

[Your board is here]

Pygnapus

[As you step onto the platform, you are presented with a white 6x6 board. There is nothing visually attractive about this board. There are 10 pieces of gold coins, a coin deposit, and a slot for coin returns on a small altar.

You hear The Kid's voice as he explains]

The rules are simple. There are four treasures hidden on the board. Find them. Each coin lets you choose a square. An effect gains you 1 coin in return. A treasure gains you 3. An empty board gains you nothing. You may choose up to six squares at a time.

[Your board is here]

Lacerta

[As you step onto the platform, you are presented with a white 6x6 board. There is nothing visually attractive about this board. There are 10 pieces of gold coins, a coin deposit, and a slot for coin returns on a small altar.

You hear The Kid's voice as he explains]

The rules are simple. There are four treasures hidden on the board. Find them. Each coin lets you choose a square. An effect gains you 1 coin in return. A treasure gains you 3. An empty board gains you nothing. You may choose up to six squares at a time.

[Your board is here]

Monsterhunter

[As you step onto the platform, you are presented with a white 6x6 board. There is nothing visually attractive about this board. There are 10 pieces of gold coins, a coin deposit, and a slot for coin returns on a small altar.

You hear The Kid's voice as he explains]

The rules are simple. There are four treasures hidden on the board. Find them. Each coin lets you choose a square. An effect gains you 1 coin in return. A treasure gains you 3. An empty board gains you nothing. You may choose up to six squares at a time.

[Your board is here]

Hydracula

[As you step onto the platform, you are presented with a white 6x6 board. There is nothing visually attractive about this board. There are 10 pieces of gold coins, a coin deposit, and a slot for coin returns on a small altar.

You hear The Kid's voice as he explains]

The rules are simple. There are four treasures hidden on the board. Find them. Each coin lets you choose a square. An effect gains you 1 coin in return. A treasure gains you 3. An empty board gains you nothing. You may choose up to six squares at a time.

[Your board is here]

Dec. 4th, 2011

The bridge: Bunnycorn

[As though conjured by the judge’s words, the stone of the arena fades away from view. In its place stands a flat, grassy meadow, cut through by a clear stream that burbles and twists its way through the landscape. On the other side, as promised, there stands a hill. It is a gentle swelling of earth, topped by the most vibrant, vivid swath of grass imaginable. Something about it calls the eye, captures the imagination. For all its simplicity, it inspires in the viewer a longing that cannot be denied.]

[Standing over the stream there is a bridge of old stone. The angle of it is steep, and somehow, no matter where you stand or how you look, the light does not quite penetrate the shadows beneath it. On a sign of weathered wood beside it, carved in a childish hand, are the words "Troll bridge."

The bridge: Beardog

[As though conjured by the judge’s words, the stone of the arena fades away from view. In its place stands a flat, grassy meadow, cut through by a clear stream that burbles and twists its way through the landscape. On the other side, as promised, there stands a hill. It is a gentle swelling of earth, topped by the most vibrant, vivid swath of grass imaginable. Something about it calls the eye, captures the imagination. For all its simplicity, it inspires in the viewer a longing that cannot be denied.]

[Standing over the stream there is a bridge of old stone. The angle of it is steep, and somehow, no matter where you stand or how you look, the light does not quite penetrate the shadows beneath it. On a sign of weathered wood beside it, carved in a childish hand, are the words "Troll bridge."

The bridge: Delpavo

[As though conjured by the judge’s words, the stone of the arena fades away from view. In its place stands a flat, grassy meadow, cut through by a clear stream that burbles and twists its way through the landscape. On the other side, as promised, there stands a hill. It is a gentle swelling of earth, topped by the most vibrant, vivid swath of grass imaginable. Something about it calls the eye, captures the imagination. For all its simplicity, it inspires in the viewer a longing that cannot be denied.]

[Standing over the stream there is a bridge of old stone. The angle of it is steep, and somehow, no matter where you stand or how you look, the light does not quite penetrate the shadows beneath it. On a sign of weathered wood beside it, carved in a childish hand, are the words "Troll bridge."

The bridge: Lizardking

[As though conjured by the judge’s words, the stone of the arena fades away from view. In its place stands a flat, grassy meadow, cut through by a clear stream that burbles and twists its way through the landscape. On the other side, as promised, there stands a hill. It is a gentle swelling of earth, topped by the most vibrant, vivid swath of grass imaginable. Something about it calls the eye, captures the imagination. For all its simplicity, it inspires in the viewer a longing that cannot be denied.]

[Standing over the stream there is a bridge of old stone. The angle of it is steep, and somehow, no matter where you stand or how you look, the light does not quite penetrate the shadows beneath it. On a sign of weathered wood beside it, carved in a childish hand, are the words "Troll bridge."

The bridge: Hydracula

[As though conjured by the judge’s words, the stone of the arena fades away from view. In its place stands a flat, grassy meadow, cut through by a clear stream that burbles and twists its way through the landscape. On the other side, as promised, there stands a hill. It is a gentle swelling of earth, topped by the most vibrant, vivid swath of grass imaginable. Something about it calls the eye, captures the imagination. For all its simplicity, it inspires in the viewer a longing that cannot be denied.]

[Standing over the stream there is a bridge of old stone. The angle of it is steep, and somehow, no matter where you stand or how you look, the light does not quite penetrate the shadows beneath it. On a sign of weathered wood beside it, carved in a childish hand, are the words "Troll bridge."

The bridge: Pygnapus

[As though conjured by the judge’s words, the stone of the arena fades away from view. In its place stands a flat, grassy meadow, cut through by a clear stream that burbles and twists its way through the landscape. On the other side, as promised, there stands a hill. It is a gentle swelling of earth, topped by the most vibrant, vivid swath of grass imaginable. Something about it calls the eye, captures the imagination. For all its simplicity, it inspires in the viewer a longing that cannot be denied.]

[Standing over the stream there is a bridge of old stone. The angle of it is steep, and somehow, no matter where you stand or how you look, the light does not quite penetrate the shadows beneath it. On a sign of weathered wood beside it, carved in a childish hand, are the words "Troll bridge."

The bridge: Lyvus

[As though conjured by the judge’s words, the stone of the arena fades away from view. In its place stands a flat, grassy meadow, cut through by a clear stream that burbles and twists its way through the landscape. On the other side, as promised, there stands a hill. It is a gentle swelling of earth, topped by the most vibrant, vivid swath of grass imaginable. Something about it calls the eye, captures the imagination. For all its simplicity, it inspires in the viewer a longing that cannot be denied.]

[Standing over the stream there is a bridge of old stone. The angle of it is steep, and somehow, no matter where you stand or how you look, the light does not quite penetrate the shadows beneath it. On a sign of weathered wood beside it, carved in a childish hand, are the words "Troll bridge."